Getting an error after packaging my game - EXCEPTION_ACCESS_VIOLATION reading address 0x0000001800000016

Hello,

I packaged my game an the build finishes successfully, but when I try to open the said project, it crashes and gives me the following error:

LoginId:1d692f974dbbf08775af05b776761f73
EpicAccountId:89b103485ef64a12b244c8ec1600716a

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000001800000016

Andy52!FText::IdenticalTo()
Andy52!SlateAttributePrivate::TSlateAttributeBase<SWidget,FText,SlateAttributePrivate::FSlateAttributeNoInvalidationReason,TSlateAttributeFTextComparePredicate,0>::FSlateAttributeGetterWrapper<SlateAttributePrivate::TSlateAttributeBase<SWidget,FText,SlateAtt()
Andy52!FSlateAttributeMetaData::UpdateAttributesImpl()
Andy52!TMapBase<SWidget const * __ptr64,TAttribute,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<SWidget const * __ptr64,TAttribute,0> >::FindOrAddImpl<SWidget const * __ptr64 const & __ptr64>()
Andy52!SWidget::Prepass_Internal()
Andy52!TMapBase<SWidget const * __ptr64,TAttribute,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<SWidget const * __ptr64,TAttribute,0> >::FindOrAddImpl<SWidget const * __ptr64 const & __ptr64>()
Andy52!SWidget::Prepass_Internal()
Andy52!TMapBase<SWidget const * __ptr64,TAttribute,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<SWidget const * __ptr64,TAttribute,0> >::FindOrAddImpl<SWidget const * __ptr64 const & __ptr64>()
Andy52!SWidget::Prepass_Internal()
Andy52!TMapBase<SWidget const * __ptr64,TAttribute,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<SWidget const * __ptr64,TAttribute,0> >::FindOrAddImpl<SWidget const * __ptr64 const & __ptr64>()
Andy52!SWidget::Prepass_Internal()
Andy52!TMapBase<SWidget const * __ptr64,TAttribute,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<SWidget const * __ptr64,TAttribute,0> >::FindOrAddImpl<SWidget const * __ptr64 const & __ptr64>()
Andy52!SWidget::Prepass_Internal()
Andy52!TMapBase<SWidget const * __ptr64,TAttribute,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<SWidget const * __ptr64,TAttribute,0> >::FindOrAddImpl<SWidget const * __ptr64 const & __ptr64>()
Andy52!SWidget::Prepass_Internal()
Andy52!TMapBase<SWidget const * __ptr64,TAttribute,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<SWidget const * __ptr64,TAttribute,0> >::FindOrAddImpl<SWidget const * __ptr64 const & __ptr64>()
Andy52!SWidget::Prepass_Internal()
Andy52!TMapBase<SWidget const * __ptr64,TAttribute,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<SWidget const * __ptr64,TAttribute,0> >::FindOrAddImpl<SWidget const * __ptr64 const & __ptr64>()
Andy52!SWidget::Prepass_Internal()
Andy52!TMapBase<SWidget const * __ptr64,TAttribute,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<SWidget const * __ptr64,TAttribute,0> >::FindOrAddImpl<SWidget const * __ptr64 const & __ptr64>()
Andy52!SWidget::Prepass_Internal()
Andy52!TMapBase<SWidget const * __ptr64,TAttribute,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<SWidget const * __ptr64,TAttribute,0> >::FindOrAddImpl<SWidget const * __ptr64 const & __ptr64>()
Andy52!SWidget::Prepass_Internal()
Andy52!TMapBase<SWidget const * __ptr64,TAttribute,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<SWidget const * __ptr64,TAttribute,0> >::FindOrAddImpl<SWidget const * __ptr64 const & __ptr64>()
Andy52!SWidget::Prepass_Internal()
Andy52!TMapBase<SWidget const * __ptr64,TAttribute,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<SWidget const * __ptr64,TAttribute,0> >::FindOrAddImpl<SWidget const * __ptr64 const & __ptr64>()
Andy52!SWidget::Prepass_Internal()
Andy52!TMapBase<SWidget const * __ptr64,TAttribute,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<SWidget const * __ptr64,TAttribute,0> >::FindOrAddImpl<SWidget const * __ptr64 const & __ptr64>()
Andy52!SWidget::Prepass_Internal()
Andy52!SWidget::SlatePrepass()
Andy52!UGameEngine::SwitchGameWindowToUseGameViewport()
Andy52!FDefaultGameMoviePlayer::WaitForMovieToFinish()
Andy52!FEngineLoop::Init()
Andy52!GuardedMain()
Andy52!GuardedMainWrapper()
Andy52!LaunchWindowsStartup()
Andy52!WinMain()
Andy52!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

What might be the problem? I sent the project to a friend and he got the same error, so it’s not my system.

Bump, cuz I still need help.

Hello, I got myself a new GPU (4070ti), which resolved the issue. Can play now and even my friend who has a 1050ti could launch it. Maybe a bug with my old GPU (3060 12gb)?