I am trying to make a “rope” swing, for now its just a cylinder that i flattened. I have created a blueprint, named it rope, and once inside i can’t exactley figure out how to make it rotate. I want it to oneventplay rotate along the x axis, but there is no actor in the event viewer of the blueprint.
You should just be able to drag and drop from the components list into the blueprint.
But for your usage, I think it would make more sense to add an animation to the rope, and an animation of the same length that synchs up, for your character (Jumping onto the rope and swinging, then landing)