Getting amazing results using Autodesk Memento to create models but need help optmising

I have just started using Autodesk Memento to start making my own models however the next step I need to take is optimising the assets for Unreal. Does anyone have any good tips on a workflow from Autodesk Memento to unreal. Any tips or tricks I can use to get the best results for the mesh and UV’s? I have just started using Blender so I’m guessing thats the program I would use for making the assets game ready.

Now it’s in beta. What is it going to cost to use when it’s finalized ?

What 3D formats does it save into after processing ?

Maybe this is what you’re looking for? [video]- YouTube

From what im seeing just optimize the poly count and export to fbx, then import into unreal. Thanks for the heads up on this program, looks fun.