I’ve got an enemy that I would like to simply move from one location to the other. I was thinking that Simple Move To Location node would work for this. I have it so when the player enters an overlap event I attempt to move the pawn to the goal which is the player’s location:
Nothing happens unfortunately. I toggled a breakpoint at the node, and the controller is ‘None’. How can this be if I have set my Pawn defaults to use the default AI controller? Why can’t it just use that controller? I feel like I know what the problem is but how to fix this? To make matters worse I tried creating my own AI Controller class and used that but it crashes the editor.
I also wanted to mention that my pawn is NOT a character because I didn’t want a capsule for collision. This enemy has wings and a capsule doesn’t fit well with it.
Please helppp! Thanks!