I’m trying to find out how to rotate a bone by using find look at rotation. But I don’t know how to access the actors transforms from the anim blueprint screen.
Should I cast to the actor that will be using the anim blueprint and get it from there? And if so, what should I cast from?
Because the anim blueprint is going to an actor, not a pawn, so It won’t let me cast to it. I had already tried. It’s just a simple turret that rotates its cannon which is skinned to a bone.
Yea that worked. But it rotates exactly 180 degrees away from the player. I assume this is because of some bone orientation when I skinned it. Do you know how I would be able to inverse it or something?