In the AIController when I use get controlled pawn, and try to get its location, the get actor location just doesnt show up no matter how I try (only set actor location shows up). Same thing happens from behaviortree service. Only from the actual blueprint subclass itself can I reach its location, so first I had to make a getter as a workaround. This wasn’t an issue in 4.4.
Edit:
It actually works if I copy the get actor location node, and paste it in the desired location, or if I turn off the context sensitive filter