Getting Blueprint Runtime Error: “Accessed None trying to read property Name”. Node: SetText (Text) Graph: EventGraph Function: Execute Ubergraph W List View Entry Blueprint: W_ListViewEntry
And Blueprint Runtime Error: “Accessed None trying to read property Score”. Node: SetText (Text) Graph: EventGraph Function: Execute Ubergraph W List View Entry Blueprint: W_ListViewEntry.
You may need to post more details or at least explain what is going on.
My best guess is that you’re trying to set value to a widget (its text block) that does not exist. And this is not how lists work.
To make it work: rather than manipulating the widget, manipulate the entry list data the widget is instantiated from.
Sorry my bad I accidentally posted before adding screenshots. Here are my blueprints the first one is where errors happen and the second one is where initialization happens.
Did you watch any tutorials on how the List Entry works?
- when you construct entries, expose variables to pipe data in directly, so you do not to drag wires around too much:
- when the entry instantiates a widget, you must use the actual interface functionality you’ve implemented:
You cannot use an unrelated custom event.
Also:
This is a widget… which you attempt to treat as the List Entry object so that should not work either.
Lists need data objects, a list will then automatically create widgets out of that data. In case you can’t stand video tutorials (like me), here’s a step-by-step:
Perhaps it can clarify a thing or two.
Thank you, now I got what I am doing wrong. I fixed the problem, it is working now.