I have a slider on the lobby screen where the host of the server can set the damage multiplier for PVP.
Right now this writes to game instance where the value is pulled in by the Base Characters weapon component.
However this only works for the server user as game instances dont replicate to clients. So if the server sets the multiplier to 3, the only the server user will do 3x pvp damage and all the clients are still set to the default value set up in the weapons component.
How do I get the value from the widget slider into all the clients weapon components?
I tried game mode but that doesn’t work because the game mode is reinitialized when the server travel goes to the actual map. I also wasn’t able to get anything working with the player state as its not created until the map is loaded