Has anyone dealt with Steam Development and getting a game made with UE4 built and put up on greenlight?
If so, any information, problems, or trouble that you had? Or where to find info on these areas, I know about Steam’s Greenlight facts etc. pages already but when someone goes thru the process themselves they discover a lot of missing issues & problems.
Haven’t done anything on Steam yet, other than as a user, but it’s best to look ahead. I hope to get a lot on Steam eventually, and use it as an outlet. As I’m sure others are.
Insights are appreciated. Really need help on this subject, I’m totally clueless.
Note: wasn’t sure where to post on forums, so asking here.
thx, I guess most of this info would be under some kind of NDA
that helped a lot tho’
mainly was wondering how to wrap a game into steam sdk, how difficult it is and how to completely package it & get it ready for steam to run on as many systems as possible.