…Here where it comes my question how to reference each actor separately from inside the child actor itself which i’m placing instances of in the world …
…for instance if i want all the chess pieces to move it should be coded in the parent piece like a timeline or something to make the pawn move …… …but then if i want the knight piece to move differently from the king piece it should be done on a sub level i mean within the knight child piece or the king child piece …
…the issue here i’m having 2 knights on each side and 2 rooks and 8 pawns (i mean “chess pawns” here) and so on …but i made only one blueprint child for each piece…:D… and i’m not spawning them at runtime instead they are instances placed before hand and i did set their locations from the tiles positions on the chessboard actor construction … … if i fire “Get all actors from a class” in the game mode that should work fine …but i want it from within the actor BP i’m instancing from .
So what’s the way to get references to each instance placed in the world from within the actor BP that i’m instancing from … … or is it just another impossible mission … …
Thank you in advance for any help… …actually any help would be greatly appreciated cause i’m stuck here … .