I have a sound cue that I placed in my scene for ambient noise. I made an actor blueprint with a collision box and I’d like to get a reference to that sound cue to result in a fade out/in when the player collides with the collision box. Any help would be greatly appreciated!!
I noticed this can easily be accomplished in the level blueprint by selecting my sound cue, opening the level blueprint, right clicking and then selecting “get a reference to …”. Unfortunately outside of the level blueprint this isn’t so simple.