I’m trying to get a random point on landscape which is player accessible (walk-able). I’m using a navmesh currently and calling GetRandomReachablePointInRadius with a gigantic radius, but I’m not sure if this is the best way to do this. I was thinking I could use a material, but I’m not sure how I would get a random point (or if I even could). Using a material would be the better solution since I could paint the exact locations I would want the random location generation (within the painted areas) would be, if that makes sense.
Does anyone know if this is even possible using materials (or maybe something else I’m not thinking of).
Example of what I’m going for: Have a resource node (a rock) randomly placed on the map, once the player mines the resource, the resource moves to another random point on the map.