Getting a list of assets used

I’m currently working on a project that’s taking a select few objects from the marketplace, but these are part of much larger sets. I’ve got the disc space, but my partner’s disc space is limited, so I want to only include the assets I’m actually using. Is there a way in UE5 to get a list of just those assets? Alternatively, is there a way to get UE5 to spit out a list of any assets that failed to load?

You could use the Migrate feature to get a list of all the assets/objects used in a Level.

Create an empty project. Then in your project, select all the maps/levels your are using → Right Click → Asset Actions → Migrate.

It will open a window with a list of all the assets and blueprints and other objects used in the selected level.

Click OK, then select the Content folder ( Project_Name/Content ) of the newly created empty project (This will only work if you select a Content folder). All the selected assets and the maps will be copied to the new project.

I trieed once the migrate but didn’t goes well and broke all the references, destroy all the blueprints.
There’s a filter in the content browser under Other/Non used in any level, it show everything that’s not in use and it’s safe to be deleted.

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