Hi, In my game I currently have a level sequence with a mesh and a rig and a rig identitical to the one use on my main character, this animation is triggered at soem pointin the game. I want to know, is there a way that this animation use and posess my player character?
Hey there @Francis_tD! If you’d like to call an event that possesses your character after the sequence, you’ll need to set an event trigger in the sequence that does that when you need to. Here’s some documentation on how to do that:
Just remember you can only possess during runtime.
Thanks but that was not my question, I want to know if if I create a level sequence with squeletal animation and whats not, can I use the skeletal mesh animated in the sequence and use it on my player character