So I have a first person hockey game, and I want the puck to reset to the origin of the map after a goal has been scored, delay, and then drop to the ground. I have the goal scoring mechanism set up correctly, as shown in the level blueprint picture, but I any command I use to set the location of the puck does not work. How can I move the puck where I want it after a goal has been scored?
I think killing it and respawning is your best option but for what it’s worth you’d have to disable the physics to set a specific transform. You can then enable it back at puck drop.
You shouldn’t be using the level blueprint for this, the reason the new puck doesn’t score is that there is no logic telling it to score when it goes in the net.
Ok, but i cant reference the puck from other blueprints besides the level blueprint. I think I have to use casting but I dont understand what exactly to cast to and when.
I’m in my “Goal” Blueprint and I need to get a reference to the puck (http://puu.sh/lN8ku.png). But, I cant figure out how to reference it in this blueprint. This is the core problem and reason why I had it all in the Level BP.