Getting a consistent crash using take recorder on 5.5 due to garbage collection?

Oh sorry about that, I didn’t see a notification about your question.

The project is here! GitHub - Megasteakman/MegaMocapVR: A SteamVR powered mocap solution for Unreal Engine

I couldn’t quite figure out why this crash was happening, but I happened to sidestep it by switching some components from using interfaces to using casting.

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