I need an object reference to a CineCameraActor in the world that is bound as a spawnable in the LevelSequencer.
I have a reference to the LevelSequencer itself and a sequencerBindingProxy of the spawnable camera in the LevelSequencer.
I am trying to use the unreal.MovieSceneSequence.locate_bound_objects() function with the first argument being the binding, but I don’t know what I should be using for the second ‘Context’ argument.
I thought I might be able to get this referent from the get_object_template() function as well but that doesn’t return anything.
Any help would be much appreciated!