I’m not sure if this is possible, but anyway:
I have a character that stands in the T pose when imported. I want him to be in a sitting position.
I’ve tried to do this with Blender but I’m getting all kind of issues with scale, textures and some general weird behaviour.
Is it possible to change the T pose into a sitting pose inside UE4 ?
If I open the skeletal mesh in UE4 I’m able to rotate all the bones to the desired angles and everything looks fine. But when I save the skeletal mesh and reopen it, it is back to it’s original T pose.
Any help would be highly appreciated.