Hey! Im trying to package my game onto a Android phone to test it and im getting this anyone know how to fix it?
UATHelper: Packaging (Android (ASTC)): FAILURE: Build failed with an exception.
UATHelper: Packaging (Android (ASTC)): * What went wrong:
UATHelper: Packaging (Android (ASTC)): Could not initialize class org.codehaus.groovy.reflection.ReflectionCache
UATHelper: Packaging (Android (ASTC)): > Exception java.lang.NoClassDefFoundError: Could not initialize class org.codehaus.groovy.vmplugin.v7.Java7 [in thread “Daemon worker”]
UATHelper: Packaging (Android (ASTC)): * Try:
UATHelper: Packaging (Android (ASTC)): Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
UATHelper: Packaging (Android (ASTC)): * Get more help at https://help.gradle.org
UATHelper: Packaging (Android (ASTC)): BUILD FAILED in 2s
UATHelper: Packaging (Android (ASTC)): ERROR: cmd.exe failed with args /c “D:\The Game\EndlessRunner 5.1\Intermediate\Android\gradle\rungradle.bat” :app:bundleDebug
UATHelper: Packaging (Android (ASTC)): (see C:\Users\Michael\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UnrealEngine+UE_5.1\Log.txt for full exception trace)
UATHelper: Packaging (Android (ASTC)): AutomationTool executed for 0h 1m 33s
UATHelper: Packaging (Android (ASTC)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Android (ASTC)): BUILD FAILED
PackagingResults: Error: Unknown Error