Getting a bone pointer from a skeletal mesh giving position,getting a bone index or name fd

Hi, i’m trying to make a physical based combat system for my game. i want that if i hit the enemy in a certain part of his body, he will react blending physic into the animation in the bones around the hit location.
I already made the blending script, but i’m stuck finding the algorithm to find the correct bone to use to apply physic.

I would be thankfull if someone could help me with this issue, i’m still very unexperienced in visual scripting.