Not exactly what I wanted, but what I ended up doing was getting the distance between the player & the widget component and then using that number as the input value for “Map Range Unclamped” with ranges that I tweaked to make the ideal widget size. The number that was returned from the “Map Range Unclamped” is what I multiplied the scale of my widget component by (on tick). You could also use “Map Range Clamped” as well.