I have widgets that need to be in world space. However, I want them to always stay the same size and have the same Y position in the viewport (for instance, in the top area of the viewport). The X position doesn’t matter - it will change based on the direction my character is facing. I’ve already been able to rotate the widgets to always face the player camera. I’m thinking that I’ll be needing to scale the widget component based on distance from my character, but i’m not sure how to go about keeping the widget component in the “top” area of the viewport.
Any input would be appreciated!