Hi,
I’m working with the Oculus, I have 2 spherical videos playing separately on the left and right eye in Oculus, this is used in an exhibition, where the videos has to be kept in loop, so after prolong play the video starts to go out of sync.
What I have done so far, was to get the videos playing in loop with the sound. What I need is to compare the duration of each clip when one reaches the end and it restarts both the video regardless where the other video is in its timeline. I’ve tried “rewind”, “getduration” in Blueprint, but haven’t got very far with that. The sound accompanied with it goes off sync too, I have spatial sound set up and I’m using “spawn sound at location” for playback.
Have anyone tried something similar? or have any solution or workaround with that? Any help would be must appreciated!! ![]()
Ben
edit: I’m am Artist and my logic is not very good as well so any help on that would be good too!