Hello everybody. I just started off with UE4 and gamedesign in general, so pls don’t blame me for my inexperience
I followed Romeros Blueprint Tut blog in order to get started and after finishing the simple blueprint game where you collect statues, I noticed that the game is generating 2 overlap events when walking into a statue.
These are my blueprints:
It is always creating 2 overlap events and therefor it doubles the amount that is added to variables ‘Score’, ‘StatueCollected’ etc.
I tried to fix this by using a triggerbox around the statue to trigger the overlap event → problem persisted, I deleted it. Then I toggled the ‘generate overlap event’ variable as you can see here:
→ problem persisted, deleted it. After that I set a ‘destroy actor’ node, just to see if it still does 2 overlap events:
and voilá, it only does it once. But, of course, this doesn’t solve the problem, because the actor is no longer available.
Does anybody have an idea how to fix this?
Big thanks, CCrunch