Hey there @Pranmudri123! Welcome to the community! My first recommendation matches Uno’s, in that using component/actor attachment you can “stick” objects together, even with specific socket locations if need be. This method basically statically links the two objects, so if that fits your use case, that’s perfect. If you need them to have some other physical interaction between links (for example a chain/rope or a hinge) you’d look into Physics Constraints.