Probably missing the obvious but can anyone see why I always get none returned when I try and get how much time is left to play for an anim. I’ve tried various anim nodes within the anim tree and they all return none.
local AnimNode AnimNodeS;
local float tl;
AnimNodeS =Mesh.FindAnimNode('ride_lhand_idle');
`log("********** Get anim time left 0*********"$Mesh);
`log("********** Get anim time left 1*********"$AnimNodeS);
`log("********** Get anim time left 2*********"$AnimNodeSequence(AnimNodeS));
if(AnimNodeS !=none)
tl = AnimNodeSequence(AnimNodeS).GetTimeLeft();
[0054.78] ScriptLog: ********** Get anim time left 0*********SkeletalMeshComponent_7
[0054.78] ScriptLog: ********** Get anim time left 1*********None
[0054.78] ScriptLog: ********** Get anim time left 2*********None