When you expose c++ variables so that they can be used in blueprints does it automatically set up the get and set nodes for it ?? or do you have to do these manually yourself and if so how?
Is it possible to edit a current engine parent class to have youre own variables or just modify the existing ones? For example can i edit the parent actor class so that when i create my child classes from it they will inherit the changes.
Ive noticed while blueprinting that there are a lot of exposed variables and nodes where you can only get the variable name and value but not set them .