hi,
I use getTableData from UDAtaTable at runtime:
void ARuleTable_Actor::InitFromDataTable(UDataTable *source)
{
RowData.Empty();
ColHeader.Empty();
// set col
if (source->GetTableData().Num() > 0)
nbCol = source->GetTableData()[0].Num();
else
return; // probleme
…
but it’s not working when packaging my game.
I found why on this post
but how to access tabledata at runtime ?
thanks