GetShadowIndex causing crash?

I get this from the Ouput Log with crashes on UE4. I’m using 19.2, and have to stay with this version for a while. I’m running almost exclusively blueprints, although I do have some C++ code to convert doubles to float values. I’m pulling in realtime data, and the simulation uses all doubles…therefore the C++ code.

There’s a lot more after this, but this seems to be the problem for right now.

Error: Ensure condition failed: GetShadowIndex() == 0 [File:C:\UE4.19.2.release\Engine\Source\Runtime\Core\Public\HAL/IConsoleManager.h] [Line: 893]

What can be causing this?

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