GetSequenceBinding() -> GetBoundActor() in shot or subsequence does not work

  1. Create a Sequence and use GetSequenceBinding() and GetBoundActor()
  2. Make sure GetBoundActor() returns the correct value
  3. Register a Sequence as a shot
  4. GetBoundActor() does not return correct values

image

You can fix this by re-specifying the Sequence in GetSequenceBinding() from MasterSequence.

However, this is very time consuming.
Sequence will no longer be able to be used interchangeable.
It is also impossible to check the behavior of a shot by itself.

Is this a bug?
Is there any way to deal with this, even temporarily?
Do you have any additional information on this?

Thanks in advance.