GetResolutionScaleInformation > Min Scale Value always returns 0 no matter what I try

I don’t have a solution, but have the exact same problem.

Min scale value is always 0, even in a packaged game running in full screen mode.

From what i am understanding, isn’t this supposed to scale depending on the current resolution? Like the higher the lower the min value can be, down to 10%? If so, then this doesn’t seem to work…

Also using UE5.3.2 actually.