GetRelativeLocation of in-instance moved component always output default parent location in construction script

Hi,
I’m trying to get the transform of a component that I moved directly on an instance in the scene. When I try to get the transform (relative and world) in the construction script in the editor, it always return the default transform values of the blueprint (which is 0,0,0 in my case).
In-game it ouput the correct values. The component is the child of a SkeletalMesh Component.

I have the same issue in 4.13. I think it might be intentional, but it would be nice to know for sure. It is unfortunate, because I want to have the parent component be positioned between two child scene components and use a float slider variable to change the interpolation between them in the editor. Doesn’t work, because the editor thinks the child scene components haven’t moved, even though the editor shows their updated absolute location coordinates.

From what Ive read its by design. For blueprints, instances parameter overrides are always set after the construction script… would be nice to have some sort of “post-construction” script.