Has anybody managed to fix this?
I’m basically having the same issue: A behavior tree task that works everywhere but in the packaged game… how can I solve this? - Unreal Engine / Programming & Scripting - Unreal Engine Forums
In my case it’s a c++ implementation, and GetRandomReachablePointInRadius works correctly everywhere (including Standalone) BUT in a packaged build, no matter whether Shipping or Debug.
All validity checks are good, but specifically that function returns false when the game is Packaged.
If anybody can, please help!!!