Hello, fellow developers
PlayerController->GetPlayerViewPoint() analogue in blueprint, that’s what I am looking for
Maybe, its a little bit silly question, excuse for my lack of knowledge, new to c++ in unreal
Pls, help
Hello, fellow developers
PlayerController->GetPlayerViewPoint() analogue in blueprint, that’s what I am looking for
Maybe, its a little bit silly question, excuse for my lack of knowledge, new to c++ in unreal
Pls, help
Solved this problem by creating a BlueprintCallable UFUNCTION from c++ and calling it in its child BP
This is the function implementation from cpp file if anyone wonders
void ABaseActorCpp::GetPlayerViewPointBP(APlayerController* PC, FVector& OutLoc, FRotator& OutRot) const
{ if (PC)
{
[INDENT=2]PC->GetPlayerViewPoint(OutLoc, OutRot);[/INDENT]
}
}