First off, im a beginner in unreal engine and blueprints.
I encountered following error:
Wen i start the game with “play in new window” with for example 4 clients (one is the host), the GetPlayerPawn function in the CameraPawnController Blueprint initialisation returns null for all 3 clients. Therefore the camera pawn is not initialized and produces more followup errors.
Now comes the strange part: If i spam-click the “play in new window” button all the new windows are opening minimized and if i maximize them, no client has the error.
CameraPawnController Event BeginnPlay:
The Makro called:
Ingame Print results:
Log (first fiew lines only because the errors are looping):
Can someone help me?