For some reason when I just try and read the current lateral movement axis value for my game character it prevents me from actually moving my character. Here’s an example blueprint where, in my player character blueprint, I just want to print the vaalue of the axis every frame:
Oh okay sorry, I didn’t realize. LateralMovement is the name of one of my axis inputs I created in unreal’s project settings → Input (for left and right movement). I have it bound in my character class in C++. So I guess unreal is providing me with a way to retrieve the value of my named axis.