GetFullscreenMode returns wrong value?

Could someone explain why this code snippet returns WindowedFullscreen?

I’m working on a brand new project using the ThirdPerson-Template.
In the BeginPlay event of the ThirdPersonCharacter blueprint, I’m using the GetGameUserSettings node to retrieve the current fullscreen mode using the GetFullscreenMode function.
However, it always returns WindowedFullscreen, even though the value of FullscreenMode in GameUserSettings is set to “2”.

This is in a standalone window.

Even after building the game it returns WindowedFullscreen.


1 Like

I think you’ll find that the full screen / windowed full screen stuff doesn’t work unless you package the game.

You don’t have to do the whole thing, just a dev package.

Thanks for the help. Packaging the game has helped. It’s just going to be a pain to package the game every time to develop the whole fullscreen / windowed thing.

1 Like

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.