The GetFloatValue from a float curve (https://docs.unrealengine.com/en-US/BlueprintAPI/Math/Curves/GetFloatValue/index.html) is not working.
It takes the value from a FindLookAtRotation(Pitch), and this value is good to use from debug.
The Curve is correctly set up, if i manually put eg 20.0 in the InTime of the node i get a correct return value.
But for the hooked up i get the return value as if the input float was 0.
Im completely lost as to why this float input does not work while the manual input does…