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GetFloatValue node input (float) is not working, but manual parameter work, totally lost.

The GetFloatValue from a float curve (https://docs.unrealengine.com/en-US/BlueprintAPI/Math/Curves/GetFloatValue/index.html) is not working.

It takes the value from a FindLookAtRotation(Pitch), and this value is good to use from debug.

The Curve is correctly set up, if i manually put eg 20.0 in the InTime of the node i get a correct return value.

But for the hooked up i get the return value as if the input float was 0.

Im completely lost as to why this float input does not work while the manual input does…