GetAllActorsOfClass not working as expected in BeginPlay

This does the trick! Just moved the add-to-array and OnDestroyed logic from the GetAllActors loop in the game mode BeginPlay into Target’s BeginPlay and viola! Curious though, how is the game mode always garunteed to be spawned in when the Targets run their BeginPlays? With my old implementation working some of the time, it’d lead me to believe some actors would run that code before the GameMode was set up, but that doesn’t appear to be the case now…