GetAdvertisingProvider

Hello. I am trying to package a very simple game on Android with AdMob. I have 2 ads in my game. I have the ad banner and interstitial ad as I am trying to get only one of them to work.

I have not been able to figure this one out for the life of me. Upon packaging my Android game, I get the error:

  • Log Advertising: Warning: GetAdvertisingProvider called with a module name of none.

I reinstalled CodeWorks, UE4, and Visual Studio numerous times. I made sure that everything is on C drive.
I followed UE4’s guidelines to a T.

I was only able to get the AdMob example banner up and running on some projects, but whenever I disabled plugins it disappeared. I have disabled a few plugins to reduce package size, but only ones like VR (which my game is not using).

Is there a Plugin that I need to have enabled for AdMob to work? Is there a project setting that I keep missing?? I’m perplexed. I have been getting a hint from forums online that it might just be Epic missing the ball here on an update. Please devs, I’m a lost puppy right now :l

Same issue you found any solution?