This is what I get printed:
LogTemp: Warning: Roll: 0, Pitch: -1589661951, Yaw 16
LogTemp: Warning: Roll: 0, Pitch: 0, Yaw 1092616207
This is my code:
UE_LOG(LogTemp, Warning, TEXT("Roll: %d, Pitch: %d, Yaw %d"),
GetOwner()->GetActorRotation().Roll, GetOwner()->GetActorRotation().Pitch,
GetOwner()->GetActorRotation().Yaw);
`` UE_LOG(LogTemp, Warning, TEXT("Roll: %d, Pitch: %d, Yaw %d"),
GetOwner()->GetActorRotation().Vector().X, GetOwner()->GetActorRotation().Vector().Y,
GetOwner()->GetActorRotation().Vector().Z);
The actor simple has Rotation (10, 0, 0) in the Editor.
The values returned are inconsistent, huge, and not the same as Editor Rotation?