Getactorlocation returns always same value

Hello,

I ve created a simple blueprint to move a static mesh define in pawn BP, through adding central force, and torque.
Everything is OK.
For now, I am trying to make it fire, and on eventTicks, I print on screen (using print string), the actor location (through getactorlocation). But, the printing values is always the same 0,0,0 (starting point).

What I’ve missed?

Thank you

Call GetWorldLocation, what you want is getting the location in world space, but GetActorLocation gives you the RootComponents location relative to the actor’s “center”.

indeed… I understood my mistake.
Thank you