Get world dimensions

Hi,

Is there a way to get the world or level dimensions in C++? Is there even such a thing?

Thank you

Hello! There are several

  • if you check EnableWorldBoundsChecks in World Settings, then any object that will go out of Box with WORLD_MAX = 2097152.0 side and center in the origin will be marked for kill as fallen out of world
  • if you set KillZ in World settings then any object that will go lower on Z than this value will be marked for kill as fallen out of world

Oh, so it is pretty much hardcoded (except Z axis). Thank you!