I have a local 4 multiplayer game. So basically 4 players in the same computer without split screen.
They all have the same keybindings, so they all access the same functions, but I need to know which pawn is accesing every function.
I create them like that:
players.Push(GEngine->GameViewport->CreatePlayer(numPlayers, err, true));
been players an TArray<ULocalPlayer*> players;
So I thought any of those options would work, but I didn’t get any success.
players*->GetUniqueID() == GetNetOwningPlayer()->GetUniqueID()
players[i ] == GetNetOwningPlayer()
can anybody guide me a bit on this?