My joysticks are not replicating correctly. If I test multiplayer with multiple clients, client 2’s joysticks move client 1. And client 1’s joysticks move client 1. Even when playing with four characters with their own joysticks, each player’s joysticks only move client 1.
Is there a way to add new joysticks to a player character in their blueprint? I literally can’t find a simple solution to this problem. This is also happening on totally blank new projects, so I know I didn’t change some weird setting in my current project to cause this. Also, it started after building unreal engine from source, so I assume its a source build bug or that I built it wrong somehow.