Get vertices positions for cloth simulation

I want to get the vertices positions of a cloth simulation so I can build a procedural mesh from a sim at runtime. Any ideas on how to do this?


Those things aren’t exactly exposed.
You have to create a cpp class, access the vertex factory, and play around with mostly undocumented things.

check this for somewht of a start (and its prettymuch the only info out there).

Thanks for pointing me in the right direction. It’s a shame these things are more readily accessed, vertices data has so many uses!