Very green user here, if you look at the attached image, the shapes are static meshes that have been spawned via a For Loop, and then stored into an array of blueprint actors.
Now, I want to get all these vertex/point locations/positions, and store them in a string array. Any ideas how I go about doing that with blueprints?
There is a resource that describes how to do it in C++, over here:
https://wiki.unrealengine.com/Access…tions_in_build
Full disclosure, I don’t know C++, but I can work with it with guidance. I used this tutorial to set up writing to a text file:
Now I just need to get the vertex data and then store them into that text file.
Any help would be much appreciated. Thank you.