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Get vertex world locations of static mesh components from an actor array

Very green user here, if you look at the attached image, the shapes are static meshes that have been spawned via a For Loop, and then stored into an array of blueprint actors.

Now, I want to get all these vertex/point locations/positions, and store them in a string array. Any ideas how I go about doing that with blueprints?

There is a resource that describes how to do it in C++, over here:
https://wiki.unrealengine.com/Access…tions_in_build

Full disclosure, I don’t know C++, but I can work with it with guidance. I used this tutorial to set up writing to a text file:
https://www.youtube.com/watch?v=wemG-YI2iag&t=240s

Now I just need to get the vertex data and then store them into that text file.

Any help would be much appreciated. Thank you.