Does anyone know how to, in blueprints ideally, get vertex normals from a face ID?
I’m shooting out a ray onto polygons, and want to get the vertex normals of polygon hit so that I can calculate barycentric coordinates from those.
I can’t seem to figure out how to get anything useful from Face ID from the result of the raycast, but was hoping there would be a simple FaceID → GetVertexArray → GetVertNormal type methods to play with here.
I would be surprised if this wasn’t exposed to blueprints… but maybe that is the case?