So I am trying to get a few variable values from objects that I pick up, with the ultimate goal to use the data in a widget that I have already set up
I have a interface that has one method which it to determine if player is looking at object and inside the item I have a function that gets the item name that be set in the editor
The actual part where the item is picked up looks like this
I can get the display name of the mesh from the physics object which I thought i could use as an “accessor” or I could get it through the interface method at the end, but I would have to add an output to the interface method I think?
Any help would be appreciated, I understand that this way of doing things may be pretty bad so if there are any suggestions on other ways to do it I am very open to learning