Hey! I have a question
In my Bullet_01Basic I do have the event HIT
i made the Print debug to see if it’s recognize only the enemy [the bullet]
I have 5 ChildBlueprints from AI_ENEMY. wich spawns random
The question is: How do i get ENEMY_HEALTH from every child, [they have different HP] And apply damage to it. Also, how Apply point damage works? the base Damage?
I wanna create a Top down Shooter btw. Ty!
Long short exp:
Event hit > Cast to AI_ENEMY > AS AI_ENEMY > GET MAX_HP .
Event hit > Cast to AI_HUNTER > AS AI_HUNTER > GET MAX_HP .
How do i cast to every AI child [ ENEMY IS THE ,MOTHER"] To get the MAX_HP, so i can substract the damage my player have SMTH like
Event hit > CAST TO ALL ACTOR OF CLASS > GET MAX_HP > SUBSTRACT DMG_PLAYER - MAX_HP .
can’t get it to work, any ideeas?